How many GB is GTX 560?

How many GB is GTX 560?

1 GB
EVGA GTX 560 Overview The nVIDIA GeForce GTX 560 1 GB GDDR5 Superclocked Graphics Card from EVGA is a video graphics card with superior tessellation performance. It features 336 processing CUDA cores with a maximum digital resolution of 2560 x 1600 (dual-link DVI only).

How old is a 560 Ti?

GeForce 500 (5xx) series

Model Launch Compute capability
GeForce GTX 560 Ti January 25, 2011 2.1
GeForce GTX 560 Ti 448 Core November 28, 2011 2.0
GeForce GTX 570 December 7, 2010 2.0

How big is GTX 560?

GeForce GTX 560 is connected to the rest of the system using a PCI-Express 2.0 x16 interface. The card measures 210 mm in length, and features a dual-slot cooling solution.

Does GTX 560 need power?

GeForce GTX 560 – On your average system the card requires you to have a 500 Watt power supply unit.

Is GTX 560 power hungry?

How much memory does the GeForce GTX 560 Ti have?

The GeForce GTX 560 Ti comes with 1 GB of GDDR5 memory, clocked at 1.002 GHz. It has a 256 bit wide memory interface, which results in 128.3 GB/s memory bandwidth. The GPU has PCI Express 2.0 interface, and requires 2 slots on the motherboard.

Will the AMD Radeon HD 6790 compete with NVIDIA’s GeForce GTX 560?

Cases in point: Nvidia recently launched its GeForce GTX 550 Ti to compete with the Radeon HD 5770/6770, and AMD just introduced the Radon HD 6790 to compete with Nvidia’s GeForce GTX 460 768 MB. Today, Nvidia throws another reactionary jab: GeForce GTX 560. Note the lack of a ‘Ti’ designation.

How many ROPS does a GTX 560 have?

As a result, the GeForce GTX 560 has 336 shader cores, 56 texture units, and 32 ROPs, with a 256-bit memory interface. If those specs sound vaguely familiar, that’s because they’re the same as Nvidia’s GeForce GTX 460 1 GB.

What is the Streaming Multiprocessor (SM) of the GeForce GTX 560?

That is to say Nvidia disables a single Streaming Multiprocessor (SM). The GeForce GTX 560 operates using seven of GF114’s eight SMs. Each functioning SM has 48 shader cores, four dispatch units, and eight texture units. All four 64-bit ROP partitions are enabled, each capable of handling eight 32-bit integer pixels per clock cycle.

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