Should I activate triple buffering?

Should I activate triple buffering?

Triple buffering gives you all the benefits of double buffering with no vsync enabled in addition to all the benefits of enabling vsync. We get smooth full frames with no tearing.

Does triple buffering affect CPU?

Triple buffering can reduce CPU load, actually, by capping framerates. I would expect lower temps, or no effect. Regardless, 61c is absolutely nothing to worry about.

Does triple buffering cause input lag?

In some forums people insist the opposite — that triple buffered vsync actually decreases input lag in all cases and just requires more VRAM/higher GPU usage.

Can I use triple buffering without VSync?

Yes, because triple buffering has no effect if vsync is disabled.

Does triple buffering decrease FPS?

What triple buffering will do is provide an increase in FPS, but it uses a lot of video memory, plus it adds latency, which is IMO much worse than the increase in peak FPS because at the times when you need your FPS to be higher most, triple buffering makes it lower.

Will triple buffering increase FPS?

Does triple buffering increase FPS?

Should I use triple buffering with Gsync?

No, G-Sync doesn’t require it because it displays the frames as they finish so there is no reason to have a buffered frame… triple buffering is designed to mask the problems of V-Sync, which G-Sync doesn’t have.

Is triple buffering worth it with Intel integrated graphics?

It doesn’t really matter as you’ll only be able to play 10 year old games and mobile games on integrated graphics. For such games, you’re unlikely to see any benefit from triple buffering with Intel graphics. Triple Buffering will help heaps as the frame rate goes above and below a certain figure. It’s an excellent question.

What does triple buffering do in games?

With triple buffering enabled, the game renders a frame in one back buffer. While it is waiting to flip, it can start rendering in the other back buffer. The result is that the frame rate is typically higher than double buffering (and Vsync enabled) without any tearing.

Does triple buffering cause tearing?

However, it can cause a visual artifact called tearing. With triple buffering enabled, the game renders a frame in one back buffer. While it is waiting to flip, it can start rendering in the other back buffer. The result is that the frame rate is typically higher than double buffering (and Vsync enabled) without any tearing.

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