What does LockBits do?

What does LockBits do?

Remarks. Use the LockBits method to lock an existing bitmap in system memory so that it can be changed programmatically. The BitmapData specifies the attributes of the Bitmap, such as size, pixel format, the starting address of the pixel data in memory, and length of each scan line (stride).

What is bitmap stride?

The stride is the width of a single row of pixels (a scan line), rounded up to a four-byte boundary. If the stride is positive, the bitmap is top-down. If the stride is negative, the bitmap is bottom-up.

What is the stride number?

In computer programming, the stride of an array (also referred to as increment, pitch or step size) is the number of locations in memory between beginnings of successive array elements, measured in bytes or in units of the size of the array’s elements.

How do you calculate bitmap stride?

If we assume that the bitmap needs three bytes per pixel, e.g. it uses an RGB format then the stride is: int stride=width*3 + (width %4); That is, the size of a row in bytes plus the remainder after dividing this by four – which has the effect of rounding it up to the nearest multiple of four.

What is 24 bit BMP?

This means that if you are computing an image with resolution of 256 x 192, to be displayed in a system where the (0, 0) pixel is the top left, then the first pixel to be computed and written to the BMP file is for pixel (191, 0). In 24-bit images RGB values are stored in Blue Green Red order.

What is stride size?

If you want to calculate your walking stride length, divide the number of steps you took by 2 and divide that number into the measured distance. If it took you 16 steps to cover 20 feet, divide the number of steps (16) by 2 to get the number of strides. Then take the answer (8) and divide it into the distance.

How do you measure a stride for a photo?

If your image is a single channel image with 8 bit depth, i.e. grayscale in the range [0,255], then the stride would be the image width rounded up to the nearest multiple of 4 or 8 bytes. Note that the stride always specified in bytes even when a pixel may have more than one byte depth.

What is stride in image?

The stride is the number of bytes from one row of pixels in memory to the next row of pixels in memory. Stride is also called pitch. A bottom-up image has a negative stride, because stride is defined as the number of bytes need to move down a row of pixels, relative to the displayed image.

What is lockbits in bitmap?

The Bitmap::LockBits method locks a rectangular portion of this bitmap and provides a temporary buffer that you can use to read or write pixel data in a specified format. Any pixel data that you write to the buffer is copied to the Bitmap object when you call Bitmap::UnlockBits.

What is the number of bits per pixel in fields?

Fields. The pixel format is 16 bits per pixel. The color information specifies 32,768 shades of color, of which 5 bits are red, 5 bits are green, 5 bits are blue, and 1 bit is alpha.

What is the difference between imagelockmode and pixelformat?

An ImageLockMode enumeration that specifies the access level (read/write) for the Bitmap. A PixelFormat enumeration that specifies the data format of this Bitmap.

What is imagelockmode and BitmapData?

One of the ImageLockMode values that specifies the access level (read/write) for the Bitmap. One of the PixelFormat values that specifies the data format of the Bitmap. A BitmapData that contains information about the lock operation. A BitmapData that contains information about the lock operation.

author

Back to Top