What is UnrealScript and how does it work?
What is UnrealScript and how does it work?
UnrealScript was created to provide the development team and the third-party Unreal developers with a powerful, built-in programming language that maps naturally onto the needs and nuances of game programming. The major design goals of UnrealScript are:
What single event triggered the start of WW1?
What single event triggered the start of World War 1? The assassination of Archduke Franz Ferdinand in Sarajevo on 28th June 1914, it triggered a chain of events that resulted in World War 1. After the assassination, Austria-Hungary threatened war on Serbia. Click to see full answer.
What are the default values of optional parameters in UnrealScript?
For UnrealScript functions, optional parameters which the caller doesn’t specify are set to the default value given in the function declaration, or zero (e.g. 0, false, “”, none) if no value was specified in the function signature. For native functions, the default values of optional parameters depends on the function.
What is a static function in Unreal Engine?
(See Unreal Strings ) A static function acts like a C global function, in that it can be called without having a reference to an object of the class. Static functions can call other static functions, and can access the default values of variables.
What is a latent function in UnrealScript?
Some examples of latent functions include Sleep, FinishAnim, and MoveTo. Latent functions in UnrealScript may only be called from code within a state (the so called “state code”), not from code within a function (that includes functions define within a state).
What is the best language to learn UnrealScript and Java?
Java is very similar to UnrealScript, and is an excellent language to learn about due to its clean and simple approach. UnrealScript was created to provide the development team and the third-party Unreal developers with a powerful, built-in programming language that maps naturally onto the needs and nuances of game programming.
How many ticks does it take to execute in UnrealScript?
Some commands in UnrealScript take zero ticks to execute (i.e. they execute without any game-time passing), and others take many ticks. Functions that require game-time to pass are called “latent functions”. Some examples of latent functions include Sleep, FinishAnim, and MoveTo.