What size magnets for tau battlesuits?

What size magnets for tau battlesuits?

My advice would be to settle on a magnet size and then base your approach on that. I use magnets that are 1/8th of an inch diameter, which allows me to use a 1/8th drill bit to make the holes. Making the holes is tricky, you have to be patient and gentle.

Can you use plastic glue on magnets?

There are several excellent options available, and selecting the right adhesive depends on the material you are affixing the magnet to. For most surfaces, such as metal and wood, the typical strong adhesives such as two-part epoxies, Loctite, Liquid Nails, Super Glue, and Gorilla Glue all work well.

Are Tau crisis suits good?

As Tau models, Crisis Suits benefit from For the Greater Good, which allows them to support nearby units with overwatch when charged; given the potential firepower that a unit of Crisis can mount, this can often be a pretty powerful ability, though point-for-point there are other units that outmatch them.

What are the rules of piranhas?

Piranhas don’t have a lot of rules- they can Explode (dealing one mortal wound to each unit within 3″) when they die; awkwardly, this means they will damage any other members of their squad when they do so.

How good is the piranha at close combat?

Like all vehicles they are comically inept in close combat, but they otherwise have the standard Tau ballistic skill of 4+ on the offensive side. Piranhas can be taken in units of one to five models, with each Piranha starting with a pair of Gun Drones onboard.

Are Piranhas worth it in 40K?

Piranhas, although one of my favorite units in 40K, are sadly not in a great place right now and it’s not likely that they will see a price change anytime soon to fix that, as they’re just not a popular unit.

What happens if you shoot a missile at a Tau unit?

TAU EMPIRE units shooting at this unit re-roll hit rolls of 1. Destroyer and Seeker missiles that target the unit roll to hit using the firing model’s Ballistic Skill instead of only hitting on a 6+. When TAU EMPIRE units shoot at this unit, it receives no bonus to its saving throws for being in cover.

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