What happens if you jump off the mantra headquarters?

What happens if you jump off the mantra headquarters?

Dante’s jump from the Mantra Headquarters down to the main character is very interesting, considering that when you can later do the same, it leaves you with 1 HP. And in a nice case of Gameplay and Story Integration, if you recruit him and jump off, he doesn’t lose any health.

What happened to the Demi-Fiend?

Unlike the anniversary event variation, this Demi-fiend is completely insusceptible to ailments, resists physical, elements, drains almighty and does not summon any demons for support. Upon defeat, he simply gets back up and disappears offscreen, leaving it ambiguous as to what happens to him.

How many endings are in SMT3?

six endings
There are six endings to choose from, three based on Reasons, the philosophical driving forces behind SMT 3’s main characters, a freedom ending that restores the world, a demon ending where you reject all reasons, and the True Demon Ending.

How did Chiaki lose her arm?

She runs into Sakahagi, a rogue Manikin who had the purpose of creating a world with nothing but demons. Chiaki confronts him but her efforts were in vain, losing her arm from Sakahagi’s assault. Gozu-Tennoh’s spirit envelops Chiaki, turning her into a fiend, with the fusion giving her a new (albeit fearsome) arm.

Should I join mantra?

No Effect on Gameplay. Whether you join, refuse, or ask to think about it, Mantra demons will still be hostile towards you. You cannot avoid fighting them when you are sent to Ginza.

How do you fuse Daisoujou Nocturne?

In order to fuse Daisoujou, the resulting demon should normally be of the Night race and be fused during 5/8, 6/8, 7/8 or FULL Kagutsuchi. According to the tidbit in the strategy guide for Nocturne, his supposed reason for taking a Candelabrum was to bring the salvation of death to all humans.

Does the Demi Fiend have a name?

The Demi-Fiend, your protagonist in SMT3, does have a true name. And this name is Naoki Kashima. For the longest time this SMT protagonist was not given a canon name, but eventually the name was revealed when a drama CD for Shin Megami Tensei 3 was released.

What level for where the Demi Fiend was born?

Labyrinth of Amala Guides

First Kalpa Area Recommended level: 20 Second Kalpa Area Recommended level: 35
Third Kalpa Area Recommended level: 50 Fourth Kalpa Area Recommended level: 65
Fifth Kalpa Area Recommended level: 75

How do you finish true demon?

In order to get the True Demon Ending, you must complete the Labyrinth of Amala by defeating Metatron in the 5th Kalpa before entering the final dungeon – the Tower of Kagutsuchi. If you enter the Tower before completing the Labyrinth of Amala, you’ll be locked into one of the other endings.

How do you get the neutral ending in smt3?

Respond Cowardly to Aradia’s Questions in Yoyogi Park You must answer cowardly to both of Aradia’s questions at the end of Yoyogi Park to unlock the neutral ending.

How do I get the true demon ending?

How do you get the good ending in Nocturne?

1 True Demon Ending

  1. Complete the Labyrinth of Amala before the Tower of Kagutsuchi, and defeat all the Fiends inside.
  2. Return to the main story and finish the Tower of Kagutsuchi, which should now lead to a new boss fight.
  3. Defeat Lucifer and enjoy the final cinematic.

Where can I find fiends in Shin Megami Tensei 4?

The Fiends appear as powerful resident demons of each of the Schwarzwelt Sectors from Carina onwards, found rarely via Enemy Search. In Shin Megami Tensei IV, most of the Fiends appear as random encounters in specific locations, each of them having a 1/256 chance of spawning.

What is the current spawn rate for Fiends?

The general spawn rate for Fiends has been increased from 1/256 in the previous game to 1/32, however in the post-game there is a Fiend-spawning point in the Diamond Realm, which is almost guaranteed to spawn one of the Fiends, but the door to the room cannot be opened unless Aleph’s Luck is at least 25 (not counting bonuses).

How many Press Turns does a fiend have?

In-battle, the Fiends have 3 Press Turns, gaining 1 Press Turn for every 2 additional cycles of Twisted Tokyo the party is on – i.e. 4 turns on the 3rd cycle, 5 for the 5th, 6 for the 7th, and so on. Appears as the substitute of the Human Race.

Can a fiend move twice in the same turn?

Fiends have the Uncanny Form Racial Skill, which allows their entire team to move and act a second time, albeit at the cost of over half the Fiend’s MP. However, this cannot be used twice in succession within the same turn. Stronger Fiends have this skill changed to Unearthly Form, which reduces the MP % consumption.

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